Ancient evil awakens beneath the Sumber Hills. The town of Red Larch affords weary travelers respite from the road and serves as the confluence of the paths of six wanderers. A shady lightfoot seeks a safe place to lie low. A young wizard searches for the pieces of a pyromaniacal puzzle. A mysterious minstrel on a mission to share the glory of bagpipes, two shattered eardrums at a time. A sailing ship’s chaplain finds the words to the eulogies for her shipmates. A tall man has an ax to grind with his former compatriots. A Waterdhavian noble quests to return a lost sheep to her fold.
Will this motley group take up the mantle of true adventurers or will they end up another shallow grave or pile of bones bleaching in Dessarin Valley?